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IB/AP Computer Science

Chapter 4: computational Thinking

Get your hands dirty with code. In this section, you start your programming journey. Example work in the form of Flowcharts, code, and video tutorials will be posted here.

The faster cycler problem cover:

  • Arrays

  • Sorting

  • Modules

  • Loops (FOR, WHILE)

  • Decisions (IF)

  • User Input

​I created a differentiated version of the problem with 3 levels to adapt and challenge all my students' abilities with solutions, flowcharts, and code. Interested? Let me know, and I can send it to you.

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